#!/usr/bin/env python
#! coding: utf-8
#! python3
# Kazeged 2022

import sys
import argparse
import os
import random
import engine


#==============================================================================
# Gather arguments
#==============================================================================
def Args():
	parser = argparse.ArgumentParser()
	parser.add_argument( "-g", "--game-folder", default=None, dest="gameFolder", help="Auto load a game folder" )
	parser.add_argument( "-l", "--game-lib-folder", default=None, dest="gameLibFolder", help="Change the game lib folder" )
	parser.add_argument( "-f", "--force-selection", default=False, action="store_true", dest="forceSelection", help="Force game selection from lib" )
	parser.add_argument( "-s", "--skip-intro", default=False, action="store_true", dest="skipIntro", help="Skips intro" )
	return parser.parse_args()



#==============================================================================
# Main program
#==============================================================================

if getattr( sys, 'frozen', False ) :
	scriptPath = os.path.dirname( sys.executable )
elif __file__:
	scriptPath = os.path.dirname( __file__ )

args = Args()


# Check parameters: Skip engine intro?
if args.skipIntro == False : engine.intro()

# Check parameters: Change game lib folder?
#TODO change default setting for MyDoccuments/home
gameLibFolder = os.path.join( scriptPath, "gamelib" )
if args.gameLibFolder :
	if os.path.exists( args.gameLibFolder ) :
		gameLibFolder = args.gameLibFolder
	

# Check parameters: Auto load a game folder?
gameFolder = None

# Load different games depending on the case
if args.gameFolder :
	if os.path.exists( args.gameFolder ) :
		gameFolder = args.gameFolder
	
else :
	# Load the default game folder
	if os.path.exists( os.path.join( scriptPath, "game" ) ) :
		gameFolder = os.path.join( scriptPath, "game" )
	

# Fallback: a small interface to choose the game to load if none given
# or the user asked for the game selector
if (gameFolder == None) or (args.forceSelection) :
	gameFolder = engine.game_selection( gameLibFolder )

# Start the game
engine.game_start( gameFolder )

# Stop the engine
engine.game_end()
